It is not uncommon in the game industry for a game development to be late, and unfortunately Enlisted is late. What do you think of Stadia so far? As an example: Since the start of War Thunder's Open Beta, two laws regarding payment have been changed in Russia, the EU has changed the way how VAT is applied and so forth. Both of the latter solutions, destruction and towing away, would greatly alter the gameplay, as it's an action the player has to do, which always needs to be considered, not even mentioning the problem that towing away a Maus, for example, would not be so easy. Julian caught up with Anton Yudintsev of Gaijin Entertainment during Gamescom2018 to get the rundown on what makes Enlisted stand out from the rest of the pack. It's not that hard. 30. What is not likely to happen after release - are changes in the main gameplay experience. I know it's not really good for my team, but I almost never use the bombers myself, so I waste a lot of points that I accumulate in battle, as mostly I am too busy with killing people on the ground. As a developer, I also play other games a lot - not necessarily because I like them, but because I want to understand them. They need to control what they are doing, think about their decisions and not let anyone have access to their accounts. In short, there is no reason to be worried at all. DETAILS BELOW Anton Zvyagintsev (born December 4, 1993) is famous for being skateboarder. I am not saying that because I don't like them - which I don't, by the way - but because it's hard to kill them when you're not in a jet. and can (depending on implementation) put clients with worse connection in a better position; the second is very sensitive to connection, otherwise it is 'laggy' or even unplayable. It is an online game and without a real test a lot of features could not be tested or even implemented at all, not even mentioning that we are an independent studio, and that it is our only revenue stream. They also probably can add some limitations compared to the old ones. Gaijin CEO Anton Yudintsev says that the next step after enabling cross play is " cross-platform account migration when players can either play on PC using their console accounts or switch from PC to console saving the progress and purchases " : r/Warthunder by Jesus360noscope It would be working not very good, but it would be working, with those 10 000 players active at the same time. 20. I do it all the time, so I am quite sure other players can do it, too. We are also Germany biased, for two combined reasons. The only drawback of our approach - it requires more computing power from the servers and from clients with big latency, but the client only computes his own position, while server has to re-enact the whole world! Is that still happening and if so, when? 19. Anton:"We are working hard on that feature, still some polishing is required. IL-2 Sturmovik: Birds of Prey (2009)as Producer, Your email address will not be published. If you increase them so high that it's only Jets vs Jets, then it's not going to change a thing - jets would just become another game, which means there would be a "jet game" and everything else below that. He is one of the game designers - he will decide what will happen there.", Anton:"Frankly speaking, it should be even harder to destroy them, to be more close to real life. Each and every tank is a huge amount of work, not only regarding preparation of documents and datasheets, but also to do the modelling. Before they will start reading manuals, they need to fell urge for that, to start love skies. There is well-known Russian Bias in War Thunder for the International community, but what is much less known for these communities is the U.S. The tech of the game, especially the graphics tech, is supervised and controlled by me personally. I feel that the PlayStation4 is just not up to what the players on PC can do, so we are also bothering them while playing with all the glitching etc. Of course, there were (and will be) a lot of minor adjustments to that general plan - that's the whole purpose of a beta-test. The one who destroyed the aircraft carrier got a Hero medal, while the others didn't. Speaking of Enlisted, there's been no update on it for quite a while. While there are certain areas of expertise where one can't argue and dispute, there are a lot of game decisions which have to be proven first, where the only way to predict the outcome - is to discuss it.", Anton:"Star Conflict and Crossout are developed by Targem Games and they have two separate teams for that. Your donation is protected by the GoFundMe Giving Guarantee. So, I think if all communities would speak one language and we could combine them, the whole Bias thing would just "annihilate". ", Anton:"Good question. 9. 6. 29. In the past, there were fun events like the Mechs and even flying Ponies - will stuff like that come back one day? 39. Also Known As Founder of War Thunder, business angel Investor Stage Seed Jobs Number of Current Jobs 1 Anton Yudintsev is the Owner at Gaijin Entertainment. If two player do fifty percent of the damage, it feels like the one that made the last hit gets much more! Tritt Facebook bei, um dich mit Anton Yudintsev und anderen Nutzern, die du kennst, zu vernetzen. We have to do additional changes, as it could lead to about 100 wrecks lying on the map, and as each of our models has around 100.000 triangles, we would first have to implement a special LOD for that to avoid having ten million triangles in one frame. The ranking and matchmaking system would not work any more, making it essentially the same as removing them from the game. It's no surprise that Jupiter, the planet of abundance, spirituality, and growth, governs Sagittarius. ", Anton:"Around 80, not counting people making 3d modelling, textures etc.As we do some outsourcing there, it's hard to tell how many people that would be in total, potentially up to 400. War Thunder is a very realistic game regarding physics and damage modelling, and we want to keep it that way. Anton Yudintsev Net Worth Anton Yudintsev Net Worth 2023, Age, Height, Relationships, Married, Dating, Family, Wiki Biography. ", Anton:"The short and easy but wrong answer would be, that all Russians are ought to make military games, right? So, if we are talking about Arcade mode, implementing this makes little sense. The game is already very complex. Tuesday, November 09 2021 10:00 AM - 12:30 PM . Why? A statement that is very often discussed on forums and communities Anton:"My favourite one! And that was the fundamental problem. It could be done immediately. 1. The new PlayStation crossplay policies do not prevent all cross-progression, but we're still discussing some nuances about progression/purchases transfer and unfortunately, we aren't at liberty to talk about this in detail. Some posts on wccftech.com may contain affiliate links. Required fields are marked *. He Co-Founded Gaijin Games. Menu. ", Anton:"We have made several gameplay tests two years ago regarding ships, even before we started working on tanks. 14. As one goal we wanted to achieve before actually releasing the game was to find out how two different kinds of forces interact with each other, like aircraft and tanks or ships and aircraft, we decided to go with tanks first, as it could be implemented faster and easier. 16. He also regularly snowboards and surfs. As you can imagine, that's completely not working for our game - digging holes and everything. Anton Zvyagintsev (born December 4, 1993) is famous for being skateboarder. going on. So, we make their vehicles overpowered as a reward for the money they are investing, and the Russian players have to suffer because of that. Or are you planning in going "backwards" in time? What we just recently did, however, was to allow people with about 200 days of proven payment history to be able to gift others, which is - at the moment - sadly only available for PC players, as we are not allowed by Sony to check the payment history of PS4 users. This news was published on the old version of the website. What we currently are trying to do is to make the game more comfortable for PS4 players, so let's see where this takes us.". It's ping, it's framerate, it's your younger brother - in any case, any player has a perfect excuse. So, for now - we have some internal discussion on what to do, but no definite plans right now.". Maybe later - and of course, if we have actual plans to change the wreck behaviour, we will try it in an event first, as we most times do. Ok, let me tell you from my personal experience. Enlisted is a WWII-themed, MMO, squad-based FPS set to launch next year. Gaijin have been supporters of the idea of cloud gaming for a long time (starting from OnLive). Anton Yudintsev works for Gaijin Entertainment. As for EGS, they currently have some obvious advantages - better visibility, customizable game pages, and a smaller commission. Anton Yudintsev has been working as a Chief Executive Officer at Gaijin Entertainment for 23 years. As a platform for online games, Steam has several long-time unresolved issues and very small added value (things like CDN, cloud saves and forums are obviously not applicable to online games, they usually already have all of these anyway). There are alternatives, though, which I will discuss with the designers as soon as I am back. I tested War Thunder a couple of months ago with Oculus Rift DK2. How much money is Anton Zvyagintsev worth at the age of 29 and whats his real net worth now? Or to keep them forever, and enable the ability to either destroy or move them. Also physics simulation and networking should be done for all of wrecks too. We are not at a significant risk, as we are not gambling company, betting or financing terrorism. If you remember, as the game launched on PS4 (before cross-play), we switched off all other game modes except Air Arcade, which made the game somewhat playable on PS4 only. In Steams current state, we wouldnt have launched this game on Steam at all (regardless of the appearance of EGS) . It also makes sense, since as long as the aircraft carrier is not killed, it is still operational, so it is still a threat. 15. 10. Are there any plans for aircraft in Realistic Battles to re-arm their ordnance like bombs on maps without airfields or in similar situations, where landing is not possible? What is your medium to long term plan for the game? Anton Yudintsev Net Worth Anton Yudintsev works in the industry of Computer Games. So while those 20% have an advantage on lower distances, they have a distinct disadvantage on higher distances. Of course there should be some difference between those who only deal damage and those who actually do the kill, because that's also how it was in real life. All main features that were then planned for release are either already in game or in development. Gaijin CEO Interview: 'We Wouldn't Have Launched War Thunder - Wccftech Today, we want to present to you a collection of interesting questions and answers from that very meeting, as well as the answers to the questions that have been raised through our Prize Question! 42. Gaijin Entertainment. During gamescom 2015, War Thunder players had the opportunity to meet with Gaijin CEO Anton Yudintsev and to ask him about his current and future plans for War Thunder, as well as some more personal questions. After the successful launch of War Thunder in 2012, an office in Germany was established, to manage global operations and marketing. Recently, we had the chance to talk about War Thunder with CEO Anton Yudintsev, who was also happy to discuss side topics like cross-play, the Steam vs. Epic Games store war, and the imminent. Share. Anton is a Sagittarius. We also have other smaller internal teams working on other unannounced projects. Absolutely not, but we are only humans with limited resources and capacities. Sagittarius is a mutable sign, meaning it is associated with adaptability and flexibility. For example, the latest major update (1.91) launched earlier this month, adding Night Vision and Thermal Sight devices, a new and improved sound engine, a brand new nation (China) and even an improved tone mapping system. Gaijin Entertainment CEO: "In Steam's current state, we wouldn't have launched this game on #Steam at all (regardless of the appearance of Epic Games). What's the status of your discussion with Sony on enabling full cross-play between PC, PS4, and Xbox One in War Thunder? What about infantry? Also, is there any update on your testing to port the engine to the Nintendo Switch? I know it's an ongoing discussion between the guys in the office, but at the moment it is affecting not too many players. And this decision is purely a gameplay one, as combat with missiles in a Realistic game is, well, boring. With a recent Microsoft initiative (adding DX12 support to Windows 7), it is going to be possible to enjoy the features of the new hardware by our whole audience. ", Anton:"This has been a constant discussion since the very beginning of the alpha test of Ground Forces. But as much as I hate them when they do happen to bomb me, if you perform sane and reasonable actions, it is actually rare to be killed by bombs. As far as I can see, only Shadows of Kurgansk came out of it so far, and it didn't exactly get the strongest reception. The problem is, in Arcade Battles, for example, each side can spawn around fifty vehicles in a single battle, not counting NPCs, which means that there could be more than one hundred wrecks sitting on the battlefield. Anton leaves behind the love of his life, Julie in a position that no . 112th Avenue Vancouver, WA 98684. So, in short: If you see a bomber in the sky, just get out of the capture zone. First of all, it's a 'lovely' idea to make gamers sell what they have, because that keeps them "hooked" - more addicted. It only applies to a couple of Battle Rating steps out of 25 we have, so I consider it as an error that needs to be fixed. Anton Yudintsev . Gaijin Entertainment Owner Related Hubs Recent News and Activity There is no recent news or activity for this profile. In War Thunder, you have unlimited space in your hangar and the economy is already tweaked so that you do not have to sell your vehicles for progress reasons. Gaijin CEO Anton Yudintsev says that the next step after - Reddit Hattie Larionov is organizing this fundraiser on behalf of Yuliya Yudintsev. Russian Bias! War Thunder was launched by Gaijin in August 2013. Anton Zvyagintsevs source of wealth comes from being a skateboarder. Regarding Assists - why is the difference in rewards between those who do the actual kill and those who do damage so high against NPCs? Unfortunately, I cannot tell you anything for our upcoming April Fools event plans, as, to be honest, we don't really plan these at all. Anton Yudintsev's 15 research works with 15 citations and 1,329 reads, including: Experimental studies of using the digital control system in power conversion equipment of high-voltage power . In order for a genre to evolve, it also needs the input of new players, people joining the genre. <style> body { -ms-overflow-style: scrollbar; overflow-y: scroll; overscroll-behavior-y: none; } .errorContainer { background-color: #FFF; color: #0F1419; max-width . Movies. Trending. What about dynamic weather? He can buy some things that may even be useless for you, but since they are in the game, they are still useful for something or someone. Well, there is also British Bias because Spitfires are cool. I am sure there are a lot of us eagerly awaiting its arrival.. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); Your email address will not be published. Many players I started with have left War Thunder since then. And we still have plans for adding even more cool stuff over the next years. In regards to the Air Forces vs. the Ground Forces economy, it really seems to be that the Air Forces are much easier to grind than the Ground Forces - meaning the latter take much longer to advance through. Now, answering a question like "Why is the battle rating so low?" the weather, has changed - and you suddenly cannot do this action in the same way again. With all ways we could - including modelling and simulation, all possible data and research, etc.", Anton:"I do a lot of things. Would we still be able to play the game in case of escalated sanctions? As an example, you are a tank player on PC and cannot move at spawn, because some PS4 player who is spawning late is invisible but blocking your path. So, your issue is mostly with the capture zones. Well, it might be possible after the start of World War 3 - but before that, I think we are pretty safe. Anton Yudintsev's role in Gaijin Entertainment is CEO. Is it actually possible for bullets to ricochet off the aircraft structure, like wings and fuselage? Aces of Thunder Military Action Game for PSVR2 Announced by War Thunder Creators, Cross-Play Between PC/PS4/XB1 Is Finally Out in War Thunder After Over a Year of Talks with Sony, Nintendo Switch Successor to Launch in First Quarter of 2024 Rumor, China Customs Detain Individual With $32,000 Worth of M.2 SSDs Wrapped Around His Waist, SpaceX Starships Hot Firing During Flight Test 2 Imagined In Crisp Animation. The most recent updates included a Chinese vehicle tree, Modern Jets and Night/Thermal vision support for vehicles that had them in real life. So, there is no easy answer for this in general. Learn more about our. Why are the Battle Ratings of jets generally so low? 43. View the profiles of professionals named "Anton Yudintsev" on LinkedIn. Recently, we had the chance to talk about War Thunder with CEO Anton Yudintsev, who was also happy to discuss side topics like cross-play, the Steam vs. Epic Games store war, and the imminent advent of platforms like Google Stadia and next-generation consoles from Sony and Microsoft.