To be honest, I was getting frustrated at this point. I posted on here a few days ago about beginning the WOTC mod, and instantly finding myself disappointed and frustrated with it. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Now, when I first posted about finding this disappointing and a turnoff from the mod, I was given some non-spoilery advice that this forced backstory/relationship would be resolved further in the mod, and that's the main reason I decided to press on with it; if it turned out to be canon to this mod's story, I'd honestly rather hide the mod's quest and carry on as if I'd never installed it. Mord shouts down the Imp and growls, "Leave." Kirth obliges. Unfortunately, the combat in this mod is ALL swarms. Turns out the Warden was doing this on purpose to (allegedly) manipulate you into becoming his replacement (and he repeatedly says it's totally working). Sets all restless souls as ghosts so they do not start combat if hit accidentally, Closes out a date if the player had one set before locking in a different romantic interest, Prevents player from leaving while training Iriel, which was causing quest conflicts, Fixes Iriel's voice file loop for Iriel in "Hand of Destiny", Fixes issue where some villagers didn't equip crafted armor during the reaping, Disables fast travel during the island escape in the standard ending, Failsafe to ensure music does not continue to play after questline completion, Reduces explosion damage when jumping into the boat at the end of the island escape, Failsafe to ensure MQ09 sacrifice arrives at the sigil stone, Changes several uses of script-initiated potions which were causing CTD when combined with potion animation mods, Moves surviving villagers to a longboat (If crafted) or the player's ship at the end of the standard ending, Increases Dagon's health for alternate-ending boss battles, "Run away with lover" ending is now based on regard and will only be initiated if the player's regard with their love interest is below 15. While I know it's a major philosophy of the mod that you HAVE to decide that certain people would die- I just didn't like this, and didn't find it fun. Each of these characters had a personal quest to complete to get their favour, but I didn't feel compelled to try any of them. . Skyrim: Warden of the Coast | Mod | Escaping the Island / An End Once Fixes dialogue issue in RQ where a companion would say "Bryyn mentioned the place" if bryyn wasn't recruited. Welcome to /r/SkyrimMods! She loves strategy, simulators, RPGs and horror games. I defied both of these guys in their respective quests, and it seems to have had absolutely no impact on our later interactions. Warden of the Coast - french version Endorsements 10 Unique DLs 124 Total DLs 157 Total views 2,315 Version 1.7 Original File Download: Manual 9 items Last updated 29 May 2023 7:13AM Original upload 09 March 2023 11:03AM Created by jihan02 Uploaded by jihan02 Virus scan Safe to use Tags for this mod Translation Tag this mod Description Files 1 Copyright 2023 Black Tree Gaming Ltd. All rights reserved. As a preface: I didn't like this mod in the state it's in today. There's also an Orc named Bryyn who's supposed to be recruitable, but I had the same issues with her not progressing with dialogue and ignoring me, so I figured I didn't care enough to fiddle with the inner workings of Skyrim enough to fix the issue. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Hey all, I've just finalised a load order for my latest Skyrim playthrough and have added the WOTC mod after seeing a lot of hype about it. 80. r/skyrimmods. Install hundreds of mods with the click of a button. Some of them have been kidnapped, and then you have to choose between two of them and the other one will die! Ensures that Iriel shows up for her marker in Alternate Ending 01, even if she was priorly disabled. Requires the original mod Performance Option for Potato PCs Thanks for all the support during the development process, I had a blast working on this. Jun. Warden of the Coast is a New Lands/Quest mod for The Elder Scrolls V: Skyrim Special Edition. This author has not provided any additional notes regarding file permissions, This mod is opted-in to receive Donation Points. This mod is heavily centred around making choices. (Note: someone pointed out on my last post that there are definitely ways to save both within the vanilla mechanics. New, often impressive projects are constantly being created. File Page - https://www.nexusmods.com/skyrimspecialedition/mods/79828 Mod features include but are not limited to: Over 10,000 lines of skillfully voiced dialogue between 27 Voice Actors. In addition, the romance option is provided for seven of them. Volume I Changes up dialogue tree in "Hero of the People" so player can get companion opinions before wiping out the village. Copyright 2023 Robin Scott. Warden of the Coast is a fully-voiced DLC-sized adventure heavily inspired by the game mechanics of Mass Effect and Dragon Age. Fixed issue where Bryyn would have "after-date" dialogue if the player didn't take her out. This did not improve. Warden of the Sky is a City Quest that is part of the Cradle of the Vale storyline. At this point, I haven't been able to finish the game, because it just keeps crashing during this battle. I had to reload a lot of quicksaves to clear out all the enemies, and eventually just turned on TGM so I didn't feel like I was just wasting my time. (Edit: the ones I couldn't find are actually craftable; I was able to repair the ship later, but it had very little bearing on the plot) I felt like there should be a way to get the various groups to work together, but it didn't seem to be possible. The story: Upon completing the first dungeon (Snowdrift Estate), you are informed by the NPC you rescued (Iriel) that she's your character's sister. Modder 'TheBawb' has released a fully voiced DLC-sized mod for Skyrim Special Edition that is heavily inspired by the mechanics of Mass Effect and Dragon Age, called Warden of the Coast. :). Warden of the Coast - The Cause CC - Consistency Patch at Skyrim How to skip Warden of the Coast with console commands? The modification introduces a total of nine companions, each of which offers its own unique loyalty quest. From the moment you arrive at the mod worldspace (an island in the middle of the ocean), you're given some really shitty choices. Iriel wields the Thu'um and tells your character (and you don't have a choice to deny this) that you're an orphan because your parents died at sea - nevermind your own thoughts about your Dragonborn's previous life or family. Skyrim has received a modification inspired by BioWare games. The game-sized DLC is "heavily inspired by the game . If, on the other hand, they fall in battle, we can easily resurrect them. All rights reserved. So again it's a forced and arbitrary punishment.) There's an uptight knight who believes in the law above everything else, and has a very imperialistic attitude towards the island residents. Warden of the Coast is mod inspired by the game mechanics of BioWare games, it is a fully-voiced, DLC-sized adventure in a new world-space. By: Patrick Perrault. Warden of the Coast is a New Lands/Quest mod for The Elder Scrolls V: Skyrim Special Edition. The games played on this channel, and thus the videos uploaded to it, are of a mature nature.Great game deals at Green Man Gaming:http://www.greenmangaming.com/?tap_a=1964-996bbb\u0026tap_s=7630-1fca4cNew videos every week! Two days ago we saw the release of another one - Warden of the Coast. I've detailed my dislike for Iriel's character, but I was hard pressed to enjoy any of the NPCs you're saddled with (you need to have a party of 3 other people to explore the island). 1 korosukenari Slight redesign of the Argonian and Khajit Iriels' appearances, "I'm the listener/a member of the Dark Brotherhood" dialogue options no longer disappear if not immediately selected, and conditions are added to only display them if the player has completed those vanilla quest requirements, Fixes issue where bryyn could not be recruited if spoken to during combat, Makes several aliases pointing towards villagers option in "Hero of the People" so the quest will start if they aren't filled. failsafe for if UseWeapon package in Jade's loyalty quest gets stuck. 16 days ago. A total of about 9,000 dialogue lines were prepared for the project. The Elder Scrolls Mods Wiki is a FANDOM Games Community. Her greatest passion, however, is trains. New, often impressive projects are constantly being created. In reality, however, a humanist who has loved games since childhood. Copyright 2023 Black Tree Gaming Ltd. All rights reserved. Welcome to my new Skyrim series of the new Warden of the Coast mod, where I jump back into our old adherent of Mara character to check save the world from oblivion. No sympathy there bro. Warden of the Coast | Bioware Style Skyrim Adventure We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. The Inevitable is Coming; The Witcher in Fortnite, Even Elden Ring's Director Has No Idea Where the Game's Phenomenon Comes From, Darktide Reviews Finally Here; Also Critics Have Some Reservations, Swift Answer to Crushing Reviews: Patch for Callisto Protocol on PC, Darktide Devs Respond to Microtransaction Criticism, Players Memetize It, Valve Employees Have an Idea for Portal 3 Just Waiting for Green Light, Company of Heroes 3 Developed in Cooperation With Modders, Dead Cells - Emerald, Ruby and Sapphire Key, Is there Battlebit Original? Fixes issue where an objective marker would point to a villager if both Haden and Jade were dead by the time the "Run away with lover" ending starts. Sixteen Daedric Artifacts are available in total (note that the Skeleton Key is not considered to be a Daedric Artifact in Skyrim). ago by saintbutch Warden of the Coast - worth it? Nexus Page Description: Warden of the Coast is a fully-voiced DLC-sized adventure heavily inspired by the game mechanics of Mass Effect and Dragon Age. The project is called Warden of the Coast and offers a new story and significant changes to companion mechanics. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. A player-choice driven story with 5 primary endings. I always thought it was not possible because of the physx. Wardens of the Coast is a side quest in Dragon Age: Inquisition . I've recorded a short update Video that explains the delay, what's left to do, and a few changes I've made since the original announcement in April of 2020. [RELEASE] Warden of the Coast - Bioware-Inspired Skyrim Mod Warden of the Coast at Skyrim Special Edition Nexus - Mods and Community All games Skyrim Special Edition Mods Locations - New Warden of the Coast Warden of the Coast Endorsements 1,365 Unique DLs -- Total DLs -- Total views -- Version 1.7 Download: Manual 0 of 0 Last updated 27 May 2023 3:28PM Original upload 02 December 2022 5:28PM Created by Keep in mind that the creators plans to continue to develop the project and add new content to it. 9 Bioware-style companions, each with a corresponding loyalty questline. About Warden of the Coast (Skyrim Mod) Introduction: Hey, folks! Skryim mod adds fully-voiced DLC inspired by Mass Effect, Dragon Age If you are interested, you can download it via the link below. Nexus Page Description: Warden of the Coast is a fully-voiced DLC-sized adventure heavily inspired by the game mechanics of Mass Effect and Dragon Age. (The modpage says it's intended for a PC between level 5-40, and I played at level 30 with fairly OP gear and was constantly being killed). I'm not really interested in picking all the "correct" dialogue options just to make sure an NPC I don't like decides to fight against Dagon after all. Maybe I would've done Zavok's, but by the time it came up I was getting frustrated enough that I just wanted to rush through the rest of the mod and get it finished. Objective markers added for Roland's and Jade's meditation invites. Warden of the Coast Mod Adds Bioware-Type Story To Skyrim January 2022 Update - Warden of the Coast - Skyrim's First Bioware You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Warden of the Coast 1.7 Simplified Chinese translation, Warden of the Coast - Traduzione italiana. Each of them can be levelled up and new skills can be unlocked for them. It was just something I noticed as incongruous with the base game. On paper, a medical physicist. It felt like there should be SOME way to negotiate even a tenuous peace between the different villages, or even get them to work together to repel the invaders. "Starve Tyrion, and he'll talk," Kirth offers. Warden of the Coast | The Elder Scrolls Mods Wiki | Fandom Warden of the Coast - worth it? : r/skyrimmods - Reddit Don an amulet of Mara, do a simple quest, and get married tends to be the usual order of operations when it comes to romance. The whole project is inspired by BioWare games, such as Dragon Age. Some assets in this file belong to other authors. I dislike NPCs that insert themselves into my characters' backstories, and also NPCs that have special or unique powers that don't feel earned. For now, I'm going to uninstall it and start a new game. From what I've gathered, there are 5 endings, including one where you just run away and abandon the island. (I would expect this to be different if you've done her personal quest, maybe?). I also attempted to fix the ship and do away with the island altogether, but was unable to find all of the materials required. We ask that you please take a minute to read through the rules and check out the resources provided before creating a post, especially if you are new here. Upon completing the first dungeon (Snowdrift Estate), you are informed by the NPC you rescued (Iriel) that she's your character's sister. Warden of the Coast - Skyrim's next DLC-sized new lands mod inspired by the franchises of Dragon Age and Mass Effect - is nearing its last few months of development! It's also fully voiced, with over 9 thousand lines delivered by 27 different voice actors. Repeatedly. The titular Warden is an obstacle between you and leaving the island, and he refuses to talk to you until you've "helped" the villagers (that is to say, murdering whichever ones you like the least), and then he lambasts you for killing them. Contents 1 Acquisition 2 Walkthrough 3 Rewards 4 Notes 5 Codex entries 6 See also Acquisition I'd like to play it again in a year or so; there were bits and pieces I found interesting, it was just overshadowed by the various things that frustrated me. Archived post. It's possible there's a way around this. Skyrim's modding scene is huge. If I tell Iriel I don't believe she's my sister, I shouldn't be referring to her as such a few conversations later, and I should be able to disagree with her claim that I'm an orphan. Welcome to my new Skyrim series of the new Warden of the Coast mod, where I jump back into our old adherent of Mara character to check save the world from ob. Surprise! I probably would've gone for that one. Warden of the Coast is a fully-voiced DLC-sized adventure heavily inspired by the game mechanics of Mass Effect and Dragon Age. Join. Having done that, I'd like to reflect on my original thoughts having seen (most of) the rest of the mod. The description posted on Nexus Mods shows that the project introduces two new areas and is comparable in size to a sizable DLC. We are Reddit's primary hub for all things modding, from troubleshooting for beginners to creation of mods by experts. Maybe I'll get to the MQ this time. Scan this QR code to download the app now. From the start, what most frustrated me were the numerous bugs (which really snowballed into an overall frustration with the mod in general) and what felt like very little autonomy in the dialogue. And then one of my least favourite video game tropes turned up: the player is forced to make a choice to kill somebody, and is subsequently told you're a horrible person for doing it. Warden of the Coast is a fully-voiced DLC-sized adventure heavily inspired by the game mechanics of Mass Effect and Dragon Age. Skyrim: Warden of the Coast - EP12 Who says endless isolation is a bad thing? I'm going to be negative about it, then list a few ways that could improve it in my opinion. Travel to an isolated island, earn the loyalty of your 9 companions, stop a daedric lord from returning to power, and close shut the jaws of Oblivion once more!Features:Over 9,000 lines of skillfully voiced dialogue between 27 Voice Actors.9 Bioware-style companions, each with a corresponding loyalty questline.A three-companion exploration system.7 romance questlines.A player-choice driven story with 5 primary endings.10-15 Hours of gameplay per playthrough.A dynamic companion regard system modified through dialogue, player kills, and quest choices.Functionality to level up companions and revive them during combat.Two new world spaces.19 new interiors.Nexus Page Link:https://www.nexusmods.com/skyrimspecialedition/mods/79828#SkyrimMods #WardenoftheCoast #Skyrim A dynamic companion regard system modified through dialogue, player kills, and quest choices. last updated 5 January 2023 The best Skyrim Special Edition mods are as numerous as the best mods for vanilla Skyrim. Travel to an isolated island, earn the loyalty of your 9 companions, stop a daedric lord from returning to power, and close shut the jaws of Oblivion once more!Features:Over 9,000 lines of skillfully voiced dialogue between 27 Voice Actors.9 Bioware-style companions, each with a corresponding loyalty questline.A three-companion exploration system.7 romance questlines.A player-choice driven story with 5 primary endings.10-15 Hours of gameplay per playthrough.A dynamic companion regard system modified through dialogue, player kills, and quest choices.Functionality to level up companions and revive them during combat.Two new world spaces.19 new interiors.Nexus Page Link:https://www.nexusmods.com/skyrimspecialedition/mods/79828#SkyrimMods #WardenoftheCoast #Skyrim It did wear away at my patience, though. Ambitious Skyrim Mod Takes Inspiration From Dragon Age, Mass Effect I spent a lot of time exploring the island, ignoring the quest to ally with one village or another, and while I found some other NPCs in various caves, I had no option to interact with them. Going to isle in Roland's quest early no longer jumps stages of his LQ. < Skyrim: Quests navigation search The Daedric Quests are quests that are completed at the request of one of the Daedric Princes, for some kind of reward, usually a Daedric artifact. Travel to an isolated island, earn the. After some feedback from players who had progressed further than me, I decided to give it a fair shot after a rough start, play through the whole story, and try to enjoy it. January 2022 Update - Warden of the Coast - Skyrim's First Bioware-Style Quest Mod. She has been affiliated with Gamepressure since 2017. A few loading screen gameplay hints added, Adds mesh to troll teeth crafting material, Fixes issue where Haden says the wrong line if Jade is dead during the "Run away with lover" ending, Fixes issue where Katri and Bryyn weren't in the spots they were supposed to be during AE01, Adds more noticeable blood trail for AE03, Bug fix dialogue resets confidence and aggression AVs to default values, Fixes issue where the "Find a way to counter the reaping" objective would not disappear from the journal after the questline if the player failed to complete that quest, The player gets more regard from their love interest if the correct gift is given on the date, Adds option to save both villages in Jaws of Oblivion, Fixes Jade's regard increase exploit during her loyalty quest, Lowers requirement for the reaping to finish by one daedra as a failsafe in case one doesn't spawn or is missed, Starting quest changed to start with story manager instead of trigger boxes, reducing potential mod conflicts with vanilla cells, Adds notification for how many villagers can be recruited before the ship is full, Failsafe implemented in AE03 to prevent companions from attacking each other, Objectives added to loyalty quests to indicate when the player needs to wait for new dialogue, Fixes issue where towers in Oblivion would disappear but leave their collision in place, All meshes and textures rerun through SSE optimizers, Add ability to marry romantic interest after questline completion (Requires an Amulet of Mara to be worn), Custom wedding scene and vanilla spouse functionality added for romantic interest if married, Fixes bug where companions will stop combat if hit by the player, Removes leftover misc objectives that displayed after questline completion, Fixes issue with sigil stone in an alternate ending, Failsafe to ensure cultist leader can speak from bleedout in the first main quest, Adds a bed near mount Andor for survial players wiating during Iriel's loyalty quest, Adds more food to merchant's stock for survival players, Fixes issue where romantic interest won't sandbox in Snowdrift estate after the "abandonment" ending, Fixes issue where Iriel won't sandbox in sovngarde after main quest completion, Fixes doors that sometimes failed to open when going to the shrine of Vaermina, Makes Snowdrift estate cell easier to navigate, Fixes issue where North villagers give up before wiping out the west village, Makes clues for Roland's loyalty quest not appear in Murph's house until that stage of the quest. A creator nicknamed TheBawb is responsible for the modification. Warden of the Coast is a fully-voiced DLC-sized adventure heavily inspired by the game mechanics of Mass Effect and Dragon Age. Warden of the Sky | Game of Thrones: Ascent Wiki | Fandom New comments cannot be posted and votes cannot be cast. "I heard that!" Tyrion bellows in the distance. Travel to an isolated island, earn the loyalty of your 9 companions, stop a daedric lord from returning to power, and close shut the jaws of Oblivion once more! Ensures companions show up during the "Live and let die" choice. NPCs would refuse to talk to me when the quest required that as the next step. Quest now requires completion of MQ105. Warden of the Coast - Skyrim's first Bioware-style DLC-sized new lands mod - is now casting voice actors!